10 Best Unity Books to Learn Game Development

The gaming engine “Unity” is excellent. It first came out back in 2005 and is a fantastic tool for professional game production. Free license, a wide range of platforms, docs, a visual designer, colors, material, animation control systems just mediocre 2D support.

It’s a simple engine to learn, and it’s capable of producing both AAA and indie games. Learning Unity will help you learn a lot about game development.

Unity skills are in high demand. In fact, in 2020, Unity invested in a program by Unity Technologies which will train 80,000 developers for game jobs.

The best way to learn unity is through books. Although practical knowledge is important, books offer a more detailed and analytical approach to the subject. In this article, we will talk about the best unity books that you can use to learn game development.

Table of contents

S.No.

Book Name

Author

1.

Unity game development in 24 hours

Mike Geig
2.

Unity in action

Joe Hocking
3.

Introduction to game design, prototyping, and game development

Jeremy Gibson Bond
4.

Unity 5.x cookbook

Matt Smith
5.

Unity From Zero to Proficiency

Patrick Felicia
6.

Learning C# from Developing Games with Unity 2020

Harrison Ferrone
7.

Unity Game Development Cookbook: Essentials for Every Game

Dr. Paris Buttfield-Addison
8.

Unity 5x shaders and effects cookbook

Alan Zucconi
9.

Learning C by developing games with Unity

Greg
10.

Mastering UI development with unity

Ashley Godbold

Best Unity Books

1. Unity game development in 24 hours

Unity game development in 24 hours

Author: Mike Geig
Publisher: Pearson
Edition: Fourth
Available in: Kindle, paperback

About the author

Mike Geig is a member of Unity Technologies’ creative team, where he contributes to the democratization of game development by creating and delivering high-impact instructional tools. He has worked as an independent game developer, a university lecturer, and a published author. Mike, a lifelong gamer, strives to make interactive entertainment production enjoyable and accessible to people of all ability levels.

About the book

The clear, step-by-step methodology of this book covers everything from the fundamentals through advanced game physics, animations, and smartphone deployment procedures. Every course builds on the previous ones, providing you with a rock-solid basis for real-world success. The most popular Unity game development processes are methodically walked through in step-by-step guidance.

Practical, hands-on examples demonstrate how to put what you’ve learned into practice.

Quizzes and exercises allow you to put your knowledge to the test while also stretching your abilities.

Shortcuts and solutions are highlighted in Notes and Tips. The book doesn’t go into great detail regarding C#, but it’s also not designed specifically for C# development. Prior programming expertise is not required to get the most out of this book, but it will help you get the most out of it.

What you’ll learn

  • Use the Unity 2021 game engine and editor to get up and running.
  • Utilize the graphical asset pipeline in Unity to your advantage.
  • Use lights and cameras to your advantage.
  • With Unity’s landscape and environmental capabilities, you can create gorgeous worlds.
  • Script responsibilities span from input capture to the creation of sophisticated behaviors.
  • Using prefabs, you may quickly and easily create repetitive, reusable game elements.
  • Create user interfaces for games that are simple and straightforward to use.
  • Character controls, both built-in, and custom, are used to direct players.

You can buy this book from here.

2. Unity in action

Unity in action

Author: Joe Hocking
Publisher: Manning
Edition: Third
Available in: Kindle, paperback, epub

About the author

Joe Hocking is a Unity specialist and software developer that specializes in interactive media creation.

About the book

Unity in Action shows you how to create and deliver games using the Unity game engine. You’ll learn the Unity toolset from the bottom up, gaining the skills you’ll need to progress from app developer to game developer. Unity 5 was used to create this.

The Unity game creation platform is used in this book to help readers create successful games. To create and distribute mobile, pc, and video games, you’ll leverage the strong C# programming language, Unity’s user-friendly workflow features, and a cutting-edge rendering engine.

Unity’s one codebase approach eliminates costly tool switching and allows you to focus on creating a fantastic immersive experience. The book shows you how to create and deliver games using the Unity game engine.

You’ll learn the Unity toolset from the bottom up, gaining the knowledge and abilities you’ll need to advance from application programmer to game designer. Each example project demonstrates unique Unity capabilities and game development techniques. You’ll develop a broad set of skills for designing graphically inspired 2D and 3D game apps as you read and practice.

You’ll need to be able to program in C# or a similar object-oriented language. It is not required that you have any prior Unity or game experience developing.

What you’ll learn

  • Unity basics
  • Creating basic 2D games
  • Putting GUI onto a game
  • Adding items within the game
  • Connecting games to the internet
  • Deploying your game to players’ devices

You can buy this book from here.

3. Introduction to game design, prototyping, and game development

Introduction to game design, prototyping, and game development

Author: Jeremy Gibson Bond
Publisher: Addison-Wesley
Edition: First
Available in: Kindle, paperback, epub

About the author

Jeremy Gibson is the founder of ExNinja Interactive, LLC and a lecturer in the Electrical Engineering and Computer Science Division at the University of Michigan Ann Arbor. He taught design process and prototyping at the Interactive Media and Games Division of the University of Southern California’s Institution of Cinematic Arts from 2009 to 2013, when it was the #1 games development school in North America.

About the book

This is yet another excellent Unity book that covers all aspects of Unity game production. It’s the first book to cover all three essential elements of game creation in one volume: designing, testing, and creation.

This Unity book will assist you in improving your computer programming skills. It also emphasizes sound fast prototyping methodologies and game design philosophy. You will be able to grasp and learn the comprehensive approach to game creation in addition to studying specifics about Unity.

One of the book’s features is that it goes into great detail about eight different video game prototypes. Furthermore, its content is well-organized, ensuring that you successfully grasp Unity and C# capabilities.

What you’ll learn

  • Tutorials for eight different game prototypes are provided in great detail.
  • Creating fresh game design ideas
  • Getting from creative concepts to working digital prototypes as rapidly as possible.
  • Rapid design iteration can help you improve your designs.
  • Playtesting your games and analyzing feedback
  • Getting the correct “game balance” and “game feel” in games
  • Creating independent games with Unity is today’s greatest engine for independent game production.
  • The Correct Approach to C# Learning

You can buy this book from here.

4. Unity 5.x cookbook

Unity 5.x cookbook

Author: Matt Smith
Publisher: Addison-Wesley
Edition: First
Available in: Kindle, paperback, epub

About the author

Matt Smith is a Dublin-based computer science professor. He began programming on a ZX80 in 1983, and for his ‘O-level’ computers qualification (at the age of 16), he contributed two games for his coding research project. Matt is the author of the instructions for the open-source Fungus interactive educational plugin for Unity. On his public Github website, Matt also keeps a step-by-step open-source intro to Unity 2D and 3D game programming.

About the book

This book is for anyone interested in learning about Unity’s scripting and multimedia features, as well as finding ready-to-use solutions for a variety of game elements.

Multimedia features can be explored by programmers, while multimedia programmers can hone their skills in scripting.

This guide is for you everybody on your team, from beginners to advanced users, designers to coders!

Intended for anyone who knows how to use Unity and has a basic understanding of C# programming. It forces us to think about game development fundamentals like animating 2D characters in the construction of new GUI systems, sound mixers, external data, and 2D games. It also includes new standard shaders, Mecanim subsystems, sensors, and new lighting tools, among other enhancements.

The topics presented in this book will assist you in brushing up on and improving your game creation skills. You’ll discover how these recipes provide step-by-step directions as well as descriptions of how these things actually work. It doesn’t matter who you are; if you really want to learn about game development or expand your knowledge about game development, you may do so.

You can buy this book from here.

5. Unity From Zero to Proficiency

Unity From Zero to Proficiency

Author: Patrick Felicia
Publisher: Independent
Edition: Fourth
Available in: Kindle, paperback, audiobook

About the author

Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and mentors undergraduate and postgraduate learners. University College Cork, Ireland, awarded him an MSc in Multimedia Technology in 2003 and a Ph.D. in Computer Science in 2009. He has written a number of books and papers on using video games in education.

About the book

If the resource you’re using doesn’t have an approach specific to your needs, getting going with Unity can be arduous. This book will not only teach you about Unity, but it will also allow you to enjoy the ride without becoming frustrated.

This book is divided into six parts that walk you through the abilities you’ll need to grasp Unity’s interface, use its key features, and build and navigate around realistic 2D and 3D settings. It requires no previous knowledge on your part and guarantees that you receive all of the necessary information and guidance at all times. All of the material is presented in a sequential manner.

This book is for teachers or parents who want to expose their children or pupils to game development; it’s also for Unity newbies or aspiring indie game creators. You’ll create your own 2D and 3D settings with this book, and you’ll spend more time making than reading to ensure you understand the topics taught in each subject.

Every section comprises step-by-step instructions and examples that you can put to use right away.

What you’ll learn

  • Understand and grasp the elements required to construct 2D and 3D settings in your games.
  • Create (and navigate around) realistic 3D indoor and outdoor environments in a matter of minutes.
  • Make a three-dimensional maze with lights, walls, and textures.
  • Develop a home with ProBuilder.
  • Make a tree-lined island with sand beaches, mountains, and water.
  • A car and a plane are included, and they may be controlled.
  • Make a platform game in 2D.

You can buy this book from here.

6. Learning C# from Developing Games with Unity 2020

Learning C# from Developing Games with Unity 2020

Author: Harrison Ferrone
Publisher: Packt publisher
Edition: Sixth
Available in: Kindle, paperback

About the author

Harrison Ferrone is an educational content developer for LinkedIn Learning and Pluralsight, as well as a tech writer for the Ray Wenderlich website and a former Microsoft Mixed Reality team member who used to create technical information. He holds degrees from Columbia College in Chicago and the University of Colorado at Boulder. He slipped into a teaching job after a few years as an iOS developer at tiny start-ups and one Fortune 500 corporation.

About the book

Learning C# by Developing Games with Unity has become a popular choice for learning C#, a powerful and versatile programming language that can be employed in a wide range of application fields, throughout the years. This book lays out a step-by-step guide to learning C# programming from the ground up, complete with no jargon or ambiguous programming logic, all while creating a small Unity game.

This fifth edition has been updated to include modern C# capabilities, as well as a new chapter on intermediate collection types, for use with the latest version of the Unity game engine.

You’ll master the key ideas of programming in C#, including variables, classes, and object-oriented programming, beginning with the basics of software programming and the C# language. Additionally, you’ll learn how to construct C# scripts for rudimentary game mechanics once you’ve mastered C# programming. Also, you’ll get hands-on experience with programming best practices throughout the book, which will help you advance your Unity and C# abilities.

You’ll be able to use C# to create real-world Unity game development projects at the end of this book.

What you’ll learn

  • Learn the fundamentals of C# programming, as well as vocabulary and coding best practices.
  • Develop your understanding of Unity’s principles and features in preparation for Unity 2021.
  • In Unity, put your C# skills to the test and create a functioning first-person shooter game prototype.

You can buy this book from here.

7. Unity Game Development Cookbook: Essentials for Every Game

Unity Game Development Cookbook Essentials for Every Game

Author: Dr. Paris Buttfield-Addison, John manning, Tim Nugget
Publisher: Shroff
Edition: First
Available in: Kindle, paperback

About the author

Paris Buttfield-Addison is a co-founder of Secret Lab, a Hobart-based independent game & application development firm. He creates video and board games, as well as mobile apps, and is the co-author of over a dozen technical publications.

About the book

The Unity Game Development Cookbook: Essentials for Every Game goes into the ins and outs of creating 2D and 3D games in Unity. This book starts with the fundamentals of Unity game programming and progresses to more advanced techniques.

The authors have described game development fundamentals in an easy-to-understand manner in this book. This book is divided into two sections:

The first part of the book goes over the Unity game engine in detail. It also includes short, sharp activities to help you apply the Unity game engine’s fundamentals.

Part 2 contains answers or guidelines for resolving various gameplay issues and complexity.

This Unity book takes a new and clear approach to teaching game development using the Unity game engine. The main concept is to look at a problem, identify issues, and then come up with the best feasible solution. Furthermore, persons with no or limited Unity experience can rely on this book to expand their understanding.

You can buy this book from here.

8. Unity 5x shaders and effects cookbook

Unity 5x shaders and effects cookbook

Author: Alan Zucconi
Publisher: Shroff
Edition: Fourth
Available in: Kindle, paperback

About the author

Alan Zucconi is a programmer, writer, and public speaker who was included to Develop’s “30 Under 30” list. Over the last ten years, he has dedicated his time to academia and the game business, honing his skills. He began his solo career in order to completely explore his creativity and to break down the barriers between art and game.

About the book

This book will teach you how to use physically based shading in Unity 5 to quickly add realism to your game using precise formulas * This book, written by an eminent author, will teach you the fine mechanics of professional post-processing effects for breathtaking results * This book will teach you how to utilize Shader programming to build spectacular visual effects for 3D games and high-resolution visuals. Who This book is for Unity Effects and Shader Cookbook creators who want to learn how to make their first Shaders in Unity 5 or who want to take their game to the next level by adding professional post-processing effects. Unity knowledge is necessary.

The Unity3D Effects Cookbook is the first of its kind, bringing you through the process of understanding vectors, how you build lighting with them, and how textures help create sophisticated effects without the need for heavy arithmetic. You’ll start with the basics and work your way up to producing amazing screen effects similar to those found in high-end 3D and mobile games. You’ll learn how to use techniques like normal mapping and image-based lighting, as well as how to animate your models using Shaders.

What you’ll learn

  • Creating Shaders for Unity3D will walk you through the process of learning about vectors
  • How lighting is built using them
  • How textures are utilized to produce sophisticated effects without the need of heavy arithmetic.

You can buy this book from here.

9. Learning C by developing games with Unity

Learning C by developing games

Author: Greg
Publisher: Packt
Edition: Second
Available in: Kindle, paperback

About the author

Greg is a Unity developer that has published several books and manages teams all around the world. With over a decade of Unity expertise, he’s created a slew of cross-platform games, including a few big hits!

About the book

By understanding and studying the fundamentals of C#, readers will be able to create dynamic 2D platformer games. Readers can also learn about object-oriented programming ideas. The author provides users with a step-by-step tutorial on learning C# scripting for GameObject development. This Unity book is mainly focused on practical learning.

This book will teach you important game creation techniques such as object-oriented programming, C# scripting, and GameObject management. The greatest book for newbies to video game production is Learning C# by Developing Games with Unity 5.x.

What you’ll learn

  • Unity will help you learn the essentials of C# scripting.
  • Create a 2D platformer game from the ground up using object-oriented programming ideas and C# code.
  • This is a step-by-step tutorial for learning the foundations of C# scripting and mastering the principles of Unity’s new UI framework.

You can buy this book from here.

10. Mastering UI development with unity

Mastering UI development with unity

Author: Ashley Godbold
Publisher: Packt
Edition: First
Available in: Kindle, paperback

About the author

Dr. Ashley Godbold is a programmer, game designer, artist, mathematician, and teacher who has worked on a variety of projects. She possesses a bachelor’s degree in mathematics, a master’s degree in mathematics, a bachelor’s degree in game art and design, and a doctorate in computer science in emerging media, with her dissertation study focusing on instructional video game design. Moreover,she is a full-time game developer as well as the owner of a tiny indie/passion firm. She teaches Unity, 3ds Max, Adobe Flash, game design, and mathematics classes at the collegiate level.

About the book

A game is more than just the logic or programming that goes into it. It’s also something that’s more important to the user in terms of meeting their needs, and this book will show you how to get there. You’ll learn how to make the best UI for your game, how to leverage the UI elements supplied by Unity’s framework, and how to make a UI that scales to different resolutions with this book.

This book contains step-by-step instructions for designing user interface components in popular game genres, as well as an in-depth understanding of how each Unity component interacts with the others. If you want to learn how to build a user interface, this is the book to read.

What you’ll learn

  • With Unity, you can learn the principles of C# scripting.
  • Create a fantastic 2D platformer game from the ground up using object-oriented programming ideas and C# code.
  • Learn the principles of C# scripting in order to create GameObjects and understand the basics of Unity’s new UI system.

You can buy this book from here.

Conclusion

That’s all for this article. Unity is unb=doubtedly one of the most in-demand skills for developer jobs out there. These books are great for beginners as well as experts. Not only that, some of these books are written by Unity developers which gives you first-hand experienced knowledge of the program. Which one have you already read? Let us know via the comments.

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